XR for Learning

Author(s):
Matthew Boyer
Research Associate Professor of Engineering & Science Education
Clemson University

Developers of extended reality (XR) that supports learning outcomes continue to explore how digital technologies can be used to create engaging and effective educational experiences. Within this space, virtual (VR) and augmented (AR) reality sit among an ever-expanding set of devices and technologies with affordances for creating opportunities for learning. In this roundtable, we will share findings and feedback from our current research and development projects that use AR and VR to support learning. To that conversation, we will add the task of refining our understanding of the current state of the field and our beliefs about where we can and should be designing and implementing educational XR experiences.

Coauthors

Paul Biney, Prairie View A & M University, Prairie View, TX; Judy Perkins, Prairie View A & M University, Prairie View, TX; Justin Foreman, Prairie View A & M University, Prairie View, TX; Fred Bonner, Prairie View A & M University, Prairie View, TX; Sarhan Musa, Prairie View A & M University, Prairie View, TX; Lealon Martin, Prairie View A & M University, Prairie View, TX; Jaejong Park, Prairie View A & M University, Prairie View, TX; Abdul Choudhury, Prairie View A & M University, Prairie View, TX